If you want to go further toward Sci-Fi you can try Extraplanetary Launch Pads it brings capability of orbital (and extraplanetary, of course) ship assembly, but it might be unfit for Career mode. (This mod is not yet updated for most recent KPS 1.0.5, also it tends to be really infernal in usage). There is also Infernal Robotics with space shuttle style robotic arms for assembly. Kerbal Attachment System (KAS) is complementary mod to KIS, adding winches, fuel lines, ports and other fun stuff. id scrap the current rescue ship and launch an improved one. Also, this mod comes with explosive charges for (not) precise part removal. KSP 2 Launches in Early Access on February 24, 2023. KSP 2 Global Release Timing and Gameplay Trailer. There are problems with large and/or heavy parts, so ground testing is advised. Kerbal Space Program 2 blasts off into Early Access today Pioneer the game with us as we enter the deep space journey of Early Access. This way, if for example, the left rocket breaks, you can send a new one up, detach the old one. A good way to 'repair' the ship, is to put docking ports on every part of the ship, and dock it together during assembly. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore. At the current state of Kerbal Space Program, whatever you do to your ship is final. Kerbal Inventory System (KIS) allows you to even build rover on the moon. Kerbal Space Program 2 - Early Access Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. I find that waiting until then minimizes the amount of orbits you need until you get a close pass. First thing - target the Kerbal and wait until he is about 500,000 meters uprange of KSP (give or take) before launch. If you want to avoid "cheating" KIS and KAS are cleanest solutions. Build whatever booster you want for the whole contraption. Kerbal Space Programs latest expansion DLC, Making History, opened up the possibility to re-create all kinds of historical scenarios from humanitys. If it is not enough, there is gallery of mods you can use: If your reusable ship lacks docking port, you can always brutally attach new modules with Advanced Grabbing Unit. You can either equip each module with RCS and probe core or use small space-tug for assembly. Without mods you can use docking ports and some form of your own standard for modules.
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